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Thursday, June 26, 2014

Steam Summer Sale 2014: Halftime Report


We are over halfway through this years epic steam summer sale. Midst the controversy of the reddit gamers trying to "fix" the team contest, and many gamers complaining that steam trading cards are nothing more than a cheap way for valve to make a quick buck there have been some pretty decent deals on games. I personally have 141 games on my steam account and I know folks with a whole lot more than that, so this year I haven't spent nearly as much as I have previously since the list of games that I really want is a lot shorter now. However, even I have purchased a few titles.

Despite the people complaining about the trading card system, which I personally have no issue with (in fact some of my friends who don't use them have earned 3-4 games just from selling their cards off) there is no doubt there has been some pretty decent sales thus far this year. For example just looking right now I see Batman Arkham Origins, Bioshock Infinite, Kerbal Space Program, and Child of Light to name a few of the current deals.

I don't know how you guys feel about the steam sales, but I'm actually a huge fan of the summer sale, as well as the winter sale. This year, due to a lot of issues that has come up I didn't have as much money to drop as most years so I put myself on a $100.00 budget for the entire sale. We are over halfway in, and I've still got over $50.00 left. So far, I have picked up the following titles personally.

  • The Elder Scrolls V: Skyrim (Legendary edition)
  • Kickbeat (Steam Edition)
  • Brutal Legend
  • Cthulhu Saves the World
  • Game Dev Tycoon
  • Outlast's "Whistleblower" DLC
  • State of Decay
  • Contagion (Gifted to me. Thanks Kurio!)

Of course I had already played Skyrim on console, but I decided at such a cheap price, why not get it for PC just to check it out with all the amazing mods I could load up? Kickbeat was an impulse buy, but pretty fun (if you have a 360 controller). However there were a couple impulse buys that turned out to be real gems to me. First I have to give a huge plug to Game Dev Tycoon. I've always been a fan of Tycoon games, and I lost myself for 2 days in this one. The second is Cthulhu Saves the World. Sure, it's got old ass Nintendo graphics....but Cthulhu is an amazing troll, and the idea to make him the hero of the story makes for an amusing time playing. Bottom line is, with my meager $100.00 budget, I still have over half of my money, and 4 days left on the sale. That isn't bad considering I picked up 7 games and a DLC already.

I've seen people complaining on forums, and in replies to other article about how the sale sucks this year, and how trading cards are ruining steam. I think those folks are going a bit to the extreme with it. If anything, these cards give you an opportunity to get more games by selling the cards if you don't care about ranking up your steam levels. As far as the sale being "bad" this year.....There hasn't been any deals that I considered "amazing". But there have been several deals on indy titles that I would have never picked up otherwise, as well as a few big name titles like Skyrim, for people who may have never played it on the PC. I think that the gaming community as a whole needs to just lighten up a little bit, and start enjoying gaming again instead of sitting around mean mugging everything all the time. What do you guys think? Get any good deals yet this year? Let me know in comments!

Wednesday, June 11, 2014

Will I Rage? Marvel Heroes 2015 Review


When Marvel Heroes first arrived on the scene a year ago there were a lot of bad reviews of the game, and fairly a lot of the points made were legitimate complaints. However, in a years time the game has evolved, and with input from the player base, constant updates and an upgrade to the business model I believe that its time to take another look at this Gazillion title.

Original Complaint #1: Heroes and costumes drop rate almost non-existent
It's true. When Marvel Heroes first dropped if you got a hero to drop, or a cool costume you were insanely lucky. The drop rates were horrible and it felt like they were kept that way to increase sales with real money. However, this has all but been fixed as far as characters go with the introduction of Eternity Splinters. These are a form of currency in game that drop quite frequently, and with these you can now purchase new heroes. Costumes are more or less Item Store only still (Unless your extremely lucky) as are Team-Ups. however costumes are purely cosmetic, and Team-Ups are useful but not needed. So I'm actually fine with them making them their main source of micro transaction income. I believe that the current model is perfect. You can purchase costumes, heroes (if you choose to be lazy), boosts, stash tabs, etc. with real money. Stash tabs are the only thing that you could argue is a "must have", and that is only if your a hoarder. So if you do horde, buy a tab or two it won't kill you.

Original Complaint: #2: There isn't much to do at end game....
This is also true. In it's very early days there was a couple things you could do at end game. Terminals and a couple purple terminal challenges. However today there are many things for a level 60 to do to keep busy. You have daily green & red terminals of course, the special "cosmic terminals", and the newly added "One-Shot" Terminals. Right now the only One-Shot is the Man-Ape one, but more are on the way.  You also have a newly designed level 60 cow level, X-Defense, Midtown Madness, PVP (although still beta), as well as the newly released "Raids". Currently there are two, surprisingly challenging raid fights with more on the way.

Original Complaint: #3: "Gear optimization is horrible, and melee characters are almost impossible to play!"

First thing I'll say is since release they have fixed defense and dodge rating, so melee characters do just fine now. As far as itemization goes they have added plenty of new things. The addition of Legendary items (must be leveled), Many uniques (both character only and any character uniques exist), cosmic items including rings, cosmic medallions, much better costume cores, Blessings, Enchants, Rune words, and insignias. Furthermore a lot of old stats, and older items have been tuned. All in all, itemization in Marvel Heroes today is doing just fine, and constantly improving.

Original Complaint #4: "My favorite hero sucks!" or "My favorite hero isn't even in the game!"
Admittedly it sucks when you get your favorite hero, and 15 minutes later you come to that horrible realization that "wow......he sucks....". Luckily since release most characters have been significantly reviewed, reworked, and made significantly better. Also every month, another hero is up for "review" and is tweaked, and sometimes totally reworked. Now it can be equally frustrated when you find out that despite how popular you feel that character is, that he/she isn't in the game. At launch a lot of heroes were missing. However since then, there have been many more released, and there is a huge list of heroes that are confirmed to be released over the next year including some villains such as Venom, The Juggernaut, and Magneto. So if your favorite character isn't currently in game, rest assured that soon enough he/she will be and if the amazing game play of Dr. Strange, Taskmaster, and Psylocke to name a few is any indication of things to come it will be worth the wait. For a list of all current heroes click the following link.

Original Complaint #5: "The free "starter" heroes suck!"
In the beginning you had a very few choices as your "starter" character. You had Storm, Scarlet Witch, Thing, Hawkeye, and Daredevil. Not a great selection at all. However now days, your choices of a starter hero are much larger with Human Torch, Storm, Black Panther, Luke Cage, Black Widow, Hawkeye, Punisher, and Captain America. A much better selection to choose from than the original few characters offered a year ago. conclusion
These are just a few of the complaints that I heard the most from people early last year about Marvel Heroes. However I must say that over the past year with the addition of everything above, as well as an entire new chapter where you get to travel to Asgard and do battle with Loki and Kurse that Gazillion has been busy taking these complaints to heart, and giving the players the game that they truly wanted. Admittedly some characters still feel under-powered, over-powered, and in a couple cases glitchy. However these issues are fixed each month with character reviews. I will not tell you that marvel heroes is the perfect game. There are a few issues that I wish would be changed. First off, the inability to add a "second" action bar, so instead you have to cycle through them. This is doable with hot keys, or even better with macros. However it would make life a lot easier to add a second action bar. We've been using the old diablo II method of dropping items to trade for a year, however this has been fixed with a brand new "Trade Screen". What I will say is that over one years time that Gazillion has completely turned around a game that had a lackluster release at best, and made it an incredibly fun game to play. Is it perfect? Of course not. But what game is? If your looking for a game with incredible replay value for each character, an ARPG/MMO hybrid that brings fresh concepts to ARPGs such as the addition of the MMO exclusive Raid content then give Marvel Heroes a try, you won't be disappointed!

Original Score: 2.5/5

Marvel Heroes 2015 Score: 4/5    (Impressive improvement to the original game in one years time)

Download Marvel Heroes Today and try for free! or download on steam!

Monday, June 9, 2014

STUDIO 777 (FUN) Joins Forces With Troy Tomasso


STUDIO 777 (FUN) Joins Forces With Troy Tomasso


NEW YORK AND SECOND LIFE -- June 9, 2014 -- STUDIO 777™ (CAPEX: FUN), the #1 Skill Gaming Nightclub, Mall and Resort in the Second Life® virtual world since 2009, today announced the beginning of a partnership program with Troy Tomasso Marketing. Mr. Tomasso will join 777 in the capacity of Marketing Consultant. Beginning with a six month initial term, he will work with the rest of the Management Team to reduce costs in Marketing and Advertising and to monitor the cost effectiveness of Advertising activities.He will assist in the development of low cost or free Marketing strategies, such as Twitter. He will report back on click through rate and cost effectiveness of existing ads.

Currently, STUDIO 777 is in the process of completing a L$6,000,000 Initial Public Offering ("IPO") on SL Capital Exchange, the #1 Stock Market Simulation Game, its largest ever. The IPO (Ticker Symbol: FUN) on the Capital Exchange Stock Market Simulation Game began at 5:00am SLT (PDT) / 8:00am EDT on Saturday, June 7, 2014 and as of Monday, June 9, 2014, 70% of the IPO shares had been sold. The IPO Application is at
 and FUN message board at

Over the past five years, STUDIO 777 has entered into projects and partnerships with many of Second Life's top creators, including VISTA Animations (777 is the exclusive venue to win Vista AOs as prizes), Hurricane Choppers by Hurricane Diesel (Custom 777 Bikes as VIP gifts and prizes), Sky Vista Skybox Rentals (Sky Box giveaways, more to follow post IPO), Kayliwulf Kingdom Latex, Vander Reich, Lalaland Sims & Homesteads, Rian Jayaram of Dvandra (Custom web based security systems), Jack Jaehun (Custom script eject systems), Gemini CDS, PK Pounceworks (Custom sim wide chat relay system), Dawn Pienaar (Custom scripting), 0moon0 Moonites (Custom scripting for JADED Designz Contests), R&A Core (Exclusive gaming products), Pi Games, CobraTech, Hippo, Earn2Life, Smartbots, Bletaverse, Steven Gaudio groups, Ads-O-Matic, Subscribe-O-Matic, Second Ads, The SL Enquirer Media Group, SHX and many others. STUDIO 777 is always interested in new projects and opportunities, especially with management that has demonstrated, proven track records. STUDIO 777 is delighted to partner with Troy Tomasso Marketing.

Luke Slingshot, Founder and CEO of STUDIO 777, commented, "Troy Tomasso is a legend in marketing and we are honored to to benefit from his ongoing advice and counsel. He's been inventive and creative throughout our IPO process, and continuing our partnership provides another example of the great opportunities at Capital Exchange. Thank you Troy and welcome aboard!"

'I am excited to become part of this dynamic and rapidly growing company. With Troy Tomasso Marketing becoming a private company, there is more scope for Consultancy work like this', Troy Tomasso added. 'As an investor in STUDIO 777, I will do this work for free to facilitate the great plans that Luke has shared with me.'

ABOUT STUDIO 777: Since 2009, STUDIO 777™ has welcomed over 1 million Guest visits with over 50 million minutes spent at 777 in the Second Life virtual world. With 30,000 Group Members, 1,400 Live Events with international DJs & L$ prizes, 50 Mall Stores, and L$250 Million Linden won by Players and Guests, STUDIO 777 has gained a reputation for trust, integrity and fun. 777 has been ranked third highest in traffic in Second Life and honored to be named Second Life’s #1 Skill Gaming Nightclub & Resort. Visit STUDIO 777 in Second Life at
 Twitter @Studio777Club and on the web at

ABOUT LINDEN LAB: Founded in 1999 and headquartered in San Francisco, Linden Lab makes shared creative spaces that inspire and empower users to explore and share their creativity with others. For more about Linden Lab, its products, and career opportunities please visit

Safe Harbor Statement:

This press release contains statements which may constitute forward-looking statements. Those statements include statements regarding the intent, belief or current expectations of STUDIO 777, members of management, and assumptions on which such statements are based. Prospective investors are cautioned that any such forward-looking statements are not guarantees of future performance and involve risks and uncertainties, and that actual results may differ materially from those contemplated by such forward-looking statements. Capital Exchange is a fictional stock market simulation game operating for entertainment and educational purposes only. All activity regarding Capital Exchange is governed by CapEx's disclosure statement at
 and full rules for CapEx participation are at

Copyright © STUDIO 777 Partners. All worldwide rights reserved. Second Life is a registered trademark of Linden Research, Inc. All trademarks, product data, logos and copyrights are the property of their respective Companies and no endorsement is implied. STUDIO 777 is proud to be equal opportunity and welcomes all applicants.


For STUDIO 777: Luke Slingshot, KariAnne Starsmith
In world: Luke Slingshot, KariAnne Starsmith
Email: Mr. Slingshot:, Ms. Starsmith:

In world: Troy Tomasso


Reaper of Souls: The Final nail in the coffin for the Diablo Franchise

One thing blizzard is still good at is making a killer logo.....unfortunately everything else sucks.

I recently posted an older article/blog post that I had written called "The fall of the Diablo franchise from my personal blog onto the Ragetrip blog. With the post I announced that I would be writing a follow up to it based on the release of the Reaper of Souls expansion and the current state of the game. So here we go!

There is hardly anyone out there who will dispute the fact that Diablo III was a monumental failure. From the horrible errors we got at launch, to the ignorant idea that to make inferno "harder" they would just up the damage, health, and abilities of mobs to obscene levels instead of actually doing any real work. The classes were horribly unbalanced to where a wizard had no problem soloing much of inferno, where a barb no matter how you played would get utterly destroyed past act 2. The Auction House was an awful idea that we the players warned them about in massive numbers and they did as blizzard always does and ignored us completely. All in all, Diablo 3 sucked. It was terrible, and for myself who is a huge fan of the franchise it was a hard pill to swallow.

A Lot of people blamed Diablo III lead designer Jay Wilson for the failure of the game, and rightfully so. It was under his watch that one of the most loved PC game franchises of all time was "destroyed". After months of watching the game get worse and worse, Jay Wilson finally stepped down from the project and a lot of faithful Diablo players began to regain some sense of hope that they could pull the game out of the gutter with the release of The Reaper of Souls expansion, and news of Loot 2.0 and the destruction of the failed "Auction House" system.

When Reaper of Souls was announced there was mixed feelings about the news. My reaction was that they were releasing a very lackluster expansion at best, which did little more than fix the issues with the game that SHOULD have been fixed at launch. We got 1 new class, 1 new act, level cap increase, a new paragon level system, rifts & bounties, a new Artisan and adventure mode. Also was the new set items and Uniques. All in all, it seemed like it would fix the issues that D3 had but at the same time felt like Blizzard owed us this game for free for such a bad release of the original game.

Today, we are well into the Reaper of Souls expansion. We've all leveled a Crusader, ran the new content and "end game" that they added such as Rifts, Bounties, and adventure mode. The fact is....the game still sucks. They have bound Uniques and gold, as well as removing the trading function which all but killed the economy in the game. I understand why this was done. To curb botting in the game. However, your talking about a franchise that's last release (Diablo 2: LOD) lives on to this day due to the trade market. Trading has always been the end game for Diablo games and without it, you've got a fun game to play through once and then never touch again. Not only did they kill their economy, but they also did away with the most popular builds in the game that players had grown to love. All in all, it would appear at first glance that blizzard is intentionally sabotaging the game for no other reason but to troll the insanely loyal Diablo fan base.

Blizzard releases have been steadily getting worse over the last several years. They have dumbed their games down to appeal to even the most casual gamer. Removed in depth talent tree's from both Diablo III and WoW, and in general give us these lame, cookie cutter "builds" that we have no choice but to play in both franchises. It seems like since blizzards merge with Activision that their quality of products has drastically declined and the company itself is now living off of a reputation that is long gone. However with the release of better, more quality games such as Marvel Heroes and Path of Exile in the ARPG genres, and the recent release of Wildstar in the MMO genre that is already proving to be a much more fun, and difficult game than wow has ever been I believe that Blizzard is going to have to step it up once again, or their days of being ontop of the online PC ARPG/MMO food chain are numbered.

If you are reading this article wondering if you should give Diablo III a shot, or even return to try out Reaper of Souls if you weren't already suckered into buying it, my advice would be don't. The game is a shell of what the franchise once was and a total waste of money. With much better free to play options on the market such as Path of Exile, or if your in the mood for a different setting and feel, Marvel Heroes has come a long way from when it launched and has just included Raiding and a TON of other exciting end game content. The best part is, both games are far superior to Diablo III, and both are FREE to Play with optional item mall purchases.

Thanks for reading. If you've enjoyed this article feel free to comment, follow the blog, and follow Ragetrip gaming on any of our social media sites.

Links to games mentioned in this article

Diablo III: Reaper of Souls:    (Ragetrip does not suggest this one)
Path of Exile: also available on steam. (A better choice with Diablo like setting and feel. Try it free!)
Marvel Heroes 2015:  also available on steam. (Ragetrip's suggested ARPG. Try it free!)
Wildstar: (New MMO that is getting rave reviews!)

Sunday, June 8, 2014

Marvel Heroes 2015 Promo Code List (updated regularly)


Promo Codes

These are all of the promo codes you can use in marvel heroes.
The list will be updated whenever new codes are released.
How to use promo codes
To use these codes go to 
and login to your account. Once logged in, click "Profile" at
the top of the page. Look at the "My account" sidebar and
click "Redeem key". Once there, just type in or
copy and paste the codes below.
Promo Code List
REEDRICHARDS 2 Hour Rarity Boost
HOTPEPPER 2 Hour Rarity Boost
OOGACHAKA 2 Hour Special Item Find Boost
OVER9000 2 Hour Special Item Find Boost
4HORSEMEN 2 Hour Experience Boost
HOTDOGS Iridium Triple Boost - 2 Hours
EPIC12 Iridium Triple Rush Engery Bar - 1 Hours
CAK3 Ten pieces of cake
B1RTHDAY  10 peices of birthday cake
MARVELRUSSIA  2 hour experience boost
SURFSUP item find boost
ANIRUOK  Free "Omega Points Gift" (Gives 5 Omega Points)
GLASSCANNON  2 hour experience boost
BEWORTHY  Odins Bounty Boost
2015  Three Fortune Cards
INSTITUTE  Taskmaster's Mystery Box
RECRUIT  S.H.I.E.L.D Agent Preparedness Kit- 2 hour special

Thursday, June 5, 2014

Groundbreaking news: STUDIO 777™ is Going Public On Second Life's® Capital Exchange June 7, 2014!

Second Life's #1 Gaming Resort and Dance Club
becomes a publicly traded company!

If you've spent any serious amount of time in the Second Life® virtual world then you no doubt know about STUDIO 777 Skill Gaming Resort, Mall and Nightclub. Chances are you've at least been there a few times to play one of their many skill based games, or perhaps to attend the nightly events from 6-8 PM SLT (PST) at TREASURE, the resorts exclusive in dance club. There is no disputing that STUDIO 777 is without a doubt the #1 skill gaming resort in the Second Life world, however this week the name STUDIO 777 has blown up outside of the Second Life virtual world gracing over 1,000 websites including CNN iReport article with the news that this very successful business has decided to go public on the Capital Exchange. When I sat down with founder and CEO of STUDIO 777 Luke Slingshot I asked:

RT: What made you decide to go public with the company?

Luke Slingshot: Skip Oceanlane, the CEO of CapEx, had been talking with me about it for the last two years and we were always interested but we were growing so fast there never was a good time. Recently, we've been thinking of expansion into new business areas, and being able to use IPO proceeds and our stock was compelling so we went ahead and agreed to join Capital Exchange.

The Capital Exchange is the #1 Stock Market Simulation Game in the Second Life virtual world. The Capital Exchange trades shares in public companies within the Second Life virtual world such as Smartbots (CAPEX: BOTS), Earn2Life (CAPEX:EARN), Bootgasm (CAPEX: BOOT), and Second Ads (CAPEX: ADS) to name a few and on Saturday June 7, 2014 at 5 AM SLT (PST) the gaming resort & dance club titan STUDIO 777 (CAPEX: FUN) will be added to The exchange's already impressive lineup. The announcement blew up not only as the #1 topic in Second Life news, but over 1000 other websites ran the story as well. I asked Luke Slingshot:

RT: "When it was decided that STUDIO 777 would go public, did you have any idea that the news would blow up as big as it has with media outlets outside of the SL Community?"

Luke Slingshot: "Hugely not! We knew there would be demand in Second Life because we've been running since 2009 and many of our original players are still with us... but the reaction from the news media has been epic, over 1,000 websites have stories about the IPO and more are coming in the next two days. With tech IPOs being so hot, we imagine editors found the story of a 3D IPO cool and wanted to let readers know about it."

Opening with the stock symbol "FUN", FUN is comprised of several successful enterprises: A Dance Club (TREASURE), JOBSTAR Job Center, 777 Shopping Mall and the signature Skill Gaming Resort. The company has been profitable since it's arrival on the scene in 2009. Today STUDIO 777 has tens of thousands of customers who come to the resort to play the games to hopefully win one of the L$ Jackpots, Earn Linden Dollars by socializing in open chat with their player tag on, and to enjoy music from one of the top DJ lineups in the Second Life virtual world, the chance to win nightly contests, a huge sploder, and so much more.

While in accordance with Linden Research, Inc's (Developer of Second Life) Terms of Service there can be no guarantees, STUDIO 777 intends that investors will receive percentages of profits through monthly L$ dividends and with the demand the price of shares will rise, creating more investor value. The company is reported to currently have a monthly revenue of L$10,000,000 with L$9,800,000 in expenses.

The "FUN" IPO will be the largest ever to list at Capital Exchange and with the huge outside media attention this story has generated this could very well be one of, if not the most important and exciting event to ever happen to the Second Life business world. All eyes will be on the floor of the exchange Saturday morning, June 7 at 5:00 AM when this titanic IPO goes live so make your way over to the exchange, and make sure to get there early for this groundbreaking event and to pick up your own shares in STUDIO 777 (CAPEX: FUN). If you currently aren't a member of the Second Life Community then go to the Second Life link at the bottom of this article to sign up (it's free!) so you can be a part of virtual world history. I asked Luke Slingshot:

RT: Now that STUDIO 777 is going public, are there any plans for the future of the company that you can tell us at this time?

Luke Slingshot: Saturday's IPO will be a great beginning for expansion and we have several projects ready to go including Vegas Luxury Skyboxes, new Contests and Rewards, more Events and bigger Jackpots. We plan to use our cash and stock for new business ideas and maybe even to buy other companies. The promotion around the IPO has led to many offers, but first the IPO is a top priority!

The STUDIO 777 (CAPEX: FUN) IPO opens at 5:00 AM SLT (PST) on Saturday, June 7, 2014 with a monumental initial public offering of 4,000,000 shares of it's common stock at L$1.50 per share. With the demand and buzz surrounding this event the company expects to receive gross proceeds of L$6,000,000 from the offering at closing, which represents 20% of the company.

STUDIO 777 (CAPEX: FUN) Official IPO Launch Party

Saturday June 7th, 4:00 - 6:00 AM SLT (PST) (7:00 - 9:00 AM EDT)

Live from the Headquarters of SL Capital Exchange (CapEx) - STUDIO 777 is going public today! We will ring the Opening Bell with a special Launch Party with a surprise guest DJ! I know its early, but you won't want to miss this surprise! All Guests will receive a NYSE Replica Bell, complete with sound, custom made by 777's creative genius KaiReese! YOU CAN INVEST IN STUDIO 777 BEGINNING AT 5AM SLT (8AM EASTERN). Our Ticker is FUN! Party on the Exchange!

Event SLURL:

Ragetrip Gaming would like to congradulate the owners, management and staff of STUDIO 777 for their hard work, dedication and amazing leadership. Members of the SL Community, and non-members alike....if you can possibly make it to this event, your not going to want to miss it. So set your alarms, sign up for an account, download the viewer and come take part in online history!

**Company Information**

STUDIO777: Since 2009, STUDIO 777 has welcomed over 1 million guest visits with over 50 million minutes spent at 777 in the Second Life Virtual World .. With 30,000 group members, over 1,400 live events with international DJs & prizes, 50 Mall Stores, and L$250 Million L$ (Linden™ dollars) won by players and guests, STUDIO 777 has gained a reputation for trust, integrity and fun. 777 has been ranked third highest in traffic in Second Life and honored to be named Second Life's #1 Skill Gaming Nightclub & Resort.

Visit STUDIO 777 in Second Life:
Visit STUDIO 777 on the web:

Capital Exchange: Capital Exchange is Second Life's largest stock market simulation game. In the last 12 months over 120,000,000 of virtual stock within the game has been traded. Skip Oceanlane has been the Capital Exchange CEO since January, 2011.

Visit CapEx in Second Life: 
Visit CapEx on the web:

Linden Lab: Founded in 1999 and headquartered in San Francisco, Linden Lab makes shared creative spaces that inspire and empower users to explore and share their creativity with others. For more about Linden Lab, it's products, and career opportunities please visit

**Links** (Linden Lab is a developer of digital entertainment that inspires users to create, socialize, share — and have fun.)
Second Life (Sign up for a free account here to take part in online history!)
STUDIO 777 Official Website (Learn about STUDIO 777, info on nightly events at TREASURE and more)
STUDIO 777 IPO offering and details (read this over if interested in purchasing shares)
The Capital Exchange  (SL's #1 Stock Market Simulation game)
CapEx disclosure statement (CapEx official disclosure statement)
CapEx Rules (Rules and conditions for taking part in CapEx)
Copyright © STUDIO 777 Partners. All worldwide rights reserved. Second Life is a registered trademark of Linden Research, Inc. All trademarks, product data, logos and copyrights are the property of their respective Companies and no endorsement is implied. STUDIO 777 is proud to be equal opportunity and welcomes all applicants.