I'd like to first thank the folks over at Unknown Worlds for generously offering a key so we could take a look at this underwater survival game. While a key was provided there was no form of compensation for this preview and all thoughts and opinions are mine alone and as always 100% genuine.
So needless to say when I loaded the game up for the first time, I was pretty excited to see just how good it really was. The following is an account of my experiences with Subnautica, what I love about the game, what I think could be improved on before final release, and what I simply don't like about the game in it's current state. I hope you guys enjoy it. This is Ragetrip Gaming's premier analysis of..
The first thing I'd like to say is that Subnautica IS very much still an early access title. This is why I've decided to start this series seeing as a full out review of an early access game feels very unfair. Instead I am taking a look at the title and examining the game play, features and such while also touching on things that I don't really love or that I think should be added to make the game an overall better experience (If there are any of these things) upon release.
Subnautica at it's core is a survival/crafting game that unlike most in the genre takes place beneath a vast ocean. When I first heard of this title I was indeed intrigued, but like a lot of you seeing several promising survival/crafting titles with promise get abandoned by their devs and/or move to a crawl speed in progression (I'm looking at you DayZ......) has left a bad taste in my mouth. I'm glad to say that Subnautica is not like that at all. In fact after receiving the key I began to take notes of different things and sadly had a couple of major gripes such as your O2 Tank not having a dedicated gear spot and taking up precious inventory space and creatures you kill not respawning. Then like magic the next day there was a huge patch that fixed both of these issues. Are there still features that need to be added and bugs that need to be fixed? Absolutely. After all this is an early access title. However, even at this early stage in development the game is very much playable, and a whole lot of fun to boot.

The crafting system in subnautica is coming along nicely. Using the fabricator will feel like other crafting benches from survival games you've played in the past. There are a decent amount of things you can craft from the jump that will help you along in this new world. The advanced blueprints you get will also be key to eventually expanding out from the small pod you've called home into a larger more customized base.
The one issue I have about the crafting in this game is that I wish there was more of it. However, regardless how much they incorporated I'd probably still feel this way. For an early access release though there is plenty to do and you will not get bored or run out of things to do or craft easily. Being able to use your welder (or another tool) to break down crash site materials into raw materials would also be a neat addition. One other thing I'd like to say about the crafting system I'd like to say and hope that both Unknown Worlds and all future dev's of games of this genre will take to heart. Upon final release I'd like to see a good variety of customization options as would a TON of other gamers. By that I mean........different color rooms and corridors, walls, possibly furniture and decor items you can craft for your base, etc. The more the better really. While some folks could care less about these features I know a ton of gamers who do very much care and would love tons of ways they can customize each base they build. I understand that should be like a last priority on the list but still feel it would be an amazing touch for the final release of the game.


Vehicles in Subnautica are wonderful. When you get your first seaglide you are ecstatic at how much faster you zip around, and how your able to easily escape monsters who would have done you great harm just minutes before. When you get your seamouth you realize just how amazing this game will truly be with it's und
erwater vehicle and submarine system. These vehicles give you a whole lot of freedom and make exploring and farming much more manageable (and even possible at insane depths you couldn't go in the past). But always remember to have plenty of power with you. There is nothing worse than getting trapped in the deep and running out of juice! Life can be intense under the sea.


I have to say that when I started this game I was filled with hope, but expected the worse. Now that I've clocked some mileage in the game and checked out most of what Subnautica has to offer I can happily say that the game is very good even in current early access state. Again, it's not perfect and there are a lot of features and additions mentioned in the article above that I'd love to see added before full release but at a $19.99 price tag with a promising Dev team and solid foundation I'd suggest picking it up as soon as possible. I think most of you will find it money well spent.
Want more Subnautica content? Keep your eyes out on ragetrip.com and our youtube channel for a lot more to come! Also check out the live twitch channel where I do play this game and many more!
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